
Welcome to
ANIMPACKS
This is your go-to source for high-quality, motion-capture animations, created with precision and creativity by a solo professional. Each animation is production-ready and optimized for immediate use, designed to elevate your projects with seamless motion and realism.
ANIMATION PACKS
Ready-to-use, properly looping, cleaned and pose matched, available for purchase in the FAB Marketplace. Fbx source files are always included for easy re-targeting in any software of your choice. There is also a Motionbuilder rig if you want to easily retarget in Motionbuilder instead.
GYM EXERCISE PACK
27 high quality, motion-captured, male exercise animations.
FREQUENTLY ASKED QUESTIONS
There will be a huge variety of animation packages, from locomotion to characters doing things in the world. The packages will be heavily influenced by your feedback as I'd like to provide the most useful animations that you want and need. There will be a variety of male and female animations.
Here are some packages I have in mind:
Walk Packages
Characters walking around, used for non-critical characters that just walks and doesn't need to stop. They could have conversations, talk on the phone, smoke cigarettes, etc.
Player/NPC Locomotion Packs
This is a very comprehensive pack with lots of animations to cover the basic locomotion of a character. It'll contain idle, idle breakers, starts, stops, walk, jog, run, jump, fire, attack, death, hits. It will also have some animations for the technical part such as aim poses/offsets, head look-at poses etc.
Living World (AI/NPC) Packs
This is your characters in the world that is built on the concept of a idle on the spot then one off animations that breaks out from the idle with a randomized timer. The character could either do things where they stand or take a few steps then come back. There is no walking or such things, this is purely to populate the world with characters being alive. Could be anything from someone looting a trash bin, a character smoking, a drunk character in a bar and so on.
Station Packs
A station is a one-off animation that an AI can play in the world where it either interact with the environment, a prop or another character. It's based off a casual idle pose then play the action and come back to idle pose. This makes the world more alive when you can play a conversation, smoke cigarette, use vending machine, etc. in the world and then have the AI continue walking around as usual afterwards. The idea is that you place many of those in the world where they fit and it'll make the world come alive.
Some examples would be:
Pick phone from pocket and talk/text
Light a cigarette and smoke it
Use a vending machine and order snack
Walk up to another character and talk to them
Absolutely!
In order to create the animations you want for your projects I need to hear it from you, send an email if you think something is missing. If multiple customers request similar animations, I'd happily create a new package and offer it on the Marketplace.
There are already some things I would love your input on:
Should the packages be separated to male and female or do you want it mixed?
Should standing and seated animations be separated?
How do you see the packages being most useful for you?
Do you want to see more gameplay packages? Living world? Stations?
How do you prefer the packages to be - large and more expensive or smaller and cheaper?
Quick note regarding recording new motion capture:
The challenging animations to capture are stunts due to actor safety, potential damage to motion capture equipment, and the need for a suitable location with mats and protective gear. I may explore this later if a better solution arises or if I can find an affordably priced motion capture studio to record in.
Many assets are primarily utilized for promotional purposes, but the majority, if not all, are available for purchase in the FAB Marketplace. It is advisable to carefully review the product page before buying a package to ensure a clear understanding of its contents. Typically, the package includes the skeletal .fbx, exported animation files, any placeholder props that I created, and the blueprint logic.
Absolutely, the only reason they're made on each specific character is because it was recorded using either male actors or female actresses and it always feels and looks better with the proper character for the specific type of gender.
You may use retargeting in either Motionbuilder or Unreal Engine to transfer the data to a character of your choice. There is a free character fbx on the product page for Motionbuilder that works with the male and female mannequin for easy retargeting.